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Time for some PewPewPewPewPewPewPewPewPew

Would you guess that was the name of a game? Well it is and it's actually a game that was created for the Global Game Jam 2011 which Gamercast of course took part in.

PewPewPewPewPewPewPewPewPew or Pew for short (so I don't write it out every time), is a soon to be released Xbox Live Indie Games title courtesy of Incredible Ape. The game was created by five individuals in the Portland area, and it seems they decided to bring their game over for Xbox Live in order to get more people to try out something new as the game was created for Windows for the GGJ11.

Their introduction to the game, and how it fits into the theme of Extinction are as follows:

After generations spent converting to a digital environment the negative consequences of living in a habitat devoid of organic, natural influences are becoming apparent. Humans have redesigned their habitat to be separate from nature. Furthermore, people are living primarily in digital spaces. In an attempt to avoid being driven mad by an abundance of strict geometric angles, humans embark on a quest to redesign their habitat. Unfortunately, they find that these new digital spaces are continually overrun by viruses, a by-product of the past era of digital focus. Unless someone can stop the viruses, humanity will be literally driven insane thus seeding their own extinction.

Pew is a game that requires you to have two microphones plugged in, where one player will control a jet-packed space man, making sure to keep him afloat by what I can only imagine as groans, or you can be the player who uses his gun, which requires you to say the title "pew".

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For anyone that watched my most recent Dead Space 2 unboxing you will know I'm a fan of the word, and the idea of a game that requires you to constantly "pew pew" some boxes away so they don't get in your spaceman's way is amazing.

No date for the release of this amazing little GGJ entry has been set, but I for one cannot wait, I'll just have to make sure to dig out those microphones when it hits the Indie marketplace.